![]() And, of course, you can experiment with different approaches, like being completely stealthy and ninja-like. I played at the Normal difficulty setting, and there are two harder settings that will certainly require you to slow down a bit and be more careful in battle. For that, you get a single-player campaign that I powered through in about five hours, but your mileage may vary. Warhead is a great value considering that it retails at $29.99, or $20 less than most games. Or how the brittle, iced-over jungle shatters when the bullets fly in a firefight. There are definitely some memorable scenes, like when you're piloting a hovercraft and hitting jumps off of frozen waves. I also like how Crytek has a lot more fun with the frozen paradise that the island becomes once the aliens freeze it. Crytek definitely learned some lessons and have applied them to Warhead. While shorter and slightly less epic than Crysis, Warhead still provides a fun ride. And your most potent weapon remains your nanosuit used smartly, you can survive just about any situation. Still, for the most part, many of the weapons remain the same, though the lower difficulty levels now allow you to automatically pick up ammo by walking over it, which is more user friendly. You get some new toys my favorite is the six-shot grenade launcher that provides some personal artillery, as well as a submachine gun and equipment like antitank mines. There are also some new alien types, including a new shield alien that protects his buddies you have to take him out first in a fight, which isn't easy. The aliens dart around they like to pelt you from a distance. Gone are the short, linear sequences now you're in the sandbox with the aliens, so it's a fast-paced cat-and-mouse game of shoot, move, and cover. And, yes, the alien battles in Warhead are a lot tougher than they are in Crysis. I'd have one group chasing me only to stumble into another. ![]() That happened quite a bit during the alien levels, when the aliens attacked me with numbers that forced me to engage in a running battle. And sometimes, you might even drag one fight into another. Crytek reduced the downtime between battles to a bare minimum you're often no sooner out of a fight before stumbling into another one. The emphasis is on large battles, whether you're assaulting a beach resort full of North Korean troops, barreling down a road in an APC and shooting up the villages you drive through, or defending a group of soldiers from alien assault. The grenade launcher is your new best friend. Combine that ad lib style of gameplay with the generally smart AI, and each play-through of Warhead can be completely different. You can cloak and sneak right up to your opponents, or have them follow you only to cloak and then change direction. It's a blast to hurl grenades at long range at a squad of bad guys, then use speed to close the distance, strength to pick up a survivor and hurl him into his buddies, and then to finish them off with a few rounds of rifle fire. Used correctly, the nanosuit lets you basically be the alien Predator from the movies, and the open nature of the levels means that you can dictate the terms of the battle. ![]() Like Crysis, the heart of Warhead is its combination of sandbox gameplay with the nanosuit, the high-tech body armor that can give you superhuman strength or speed, or cloak you from detection. This goes right down to the overwrought emotional scenes to the driving musical score full of Japanese takio drums and soaring movements. Warhead is a much more cinematic game than its predecessor, partly due to third-person cutscenes (they were totally absent in Crysis), but also because it feels like Crytek openly borrowed a page or two from director Michael Bay. With aplomb, he leaps off of cliffs into moving trucks, manhandles North Koreans, and generally sneers at danger. The opening cinematic establishes the kind of character Psycho is, and the kind of game Warhead will be. If you played that game you already know the beginning and the end, so what matters here is the journey. Warhead takes place on "the other side of the island" that Crysis takes place on. The difference is in perspective you now get to play as British Sergeant Michael Sykes, aka Psycho, the blowhard from the first game. An alien artifact has been discovered on a tropical island, and after the United States and North Korea race to seize it, an alien invasion erupts, flash freezing the island and putting the world at risk. Warhead is a companion game to Crysis, with a story that runs concurrently to that in the first game. ![]()
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